using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteAlways]
public class Chapter03_09_3_ExecuteAlways : MonoBehaviour
{
    private void Awake()
    {
        Debug.Log($"Execute Always: Awake, {Application.IsPlaying(gameObject)}");
    }

    private void Start()
    {
        Debug.Log($"Execute Always: Start, {Application.IsPlaying(gameObject)}");
    }

    private void FixedUpdate()
    {
        Debug.Log($"Execute Always: FixedUpdate, {Application.IsPlaying(gameObject)}");
    }

    private void Update()
    {
        Debug.Log($"Execute Always: Update, {Application.IsPlaying(gameObject)}");
    }
}
